Fill With Flat Color
Add one base color per surface before any lighting.
Your result
Fully colored art with no highlights or shadows yet.
01What you will learn
- Assign one base color to each surface: cap, stem, spots.
- Keep the whole palette small enough to remember.
- Resist adding light before the flat version already reads.
Start with: The clean outline from lesson two.
02See the technique
Outline only
24 × 24 pixels
One base color per surface
24 × 24 pixels
Outline
#2A1B2E
Cap shadow
#6E2B4B
Cap base
#C0425F
Cap highlight
#E8748A
Stem & spots
#F6E7C8
Stem shadow
#C2A277
03Follow the steps
- 1
Pick six colors and stop
One outline, one cap tone, one stem tone, one spot tone, plus a highlight and a shadow. A seventh color means going back to lesson four on purpose.
A palette of six roles, written down.
- 2
Fill the cap edge to edge
Use the fill tool from inside the outline. If color leaks through the border, you have a gap from lesson two: go back and close it rather than painting over it.
A cap filled with no leaks.
- 3
Fill the stem, then place the spots
The stem takes its own tone. Leave the spots for last so you can place them where they help the shape, not where they happen to land.
Three distinct surfaces in one image.
- 4
Check contrast from a distance
The stem must stay lighter than the cap, or the two shapes merge again. If they look the same, change the stem color rather than adding another outline.
Flat art that reads clearly at game size.
04Practice in Pikanim
Fill the cap, stem and spots with one base color each, and confirm the stem still reads lighter than the cap.
Opens a 24 × 24 canvas with the lesson's starting pixels. Your work saves in the Workspace.
05Check your result
Compare your own work with these checkpoints. Check each one when your result is ready.
Progress saves in this browser. No account needed.