Slime
A 16×16 enemy sprite with eyes and a soft shadow.
Common, reusable starting points — characters, pickups, icons and tiles. Every template is a finished sprite you open straight in the editor, with notes on why it works and what to try first. Nothing to download, nothing uploads.
A 16×16 enemy sprite with eyes and a soft shadow.
A 16×16 prop with a gold lock and a wooden body.
A 16×16 pickup that reads as metal with four colours.
A 16×16 HUD heart — the classic life icon.
A 16×16 ground tile with grass on top and dirt below.
It opens inside the editor with a step-by-step card you can dismiss at any time. Change a few pixels, undo them, then export — that is the whole loop. Your work is saved in this browser automatically, so you can continue in Workspace.
Every template here is curated by the Pixel Asset Lab team today: common shapes with palettes that hold up at game resolution. Sharing is next on the list — publish a template from your own project, and it will appear in this gallery with your name on it.