Pixel Art Examples
Not a gallery — each example is a design analysis: why the silhouette reads, how the palette is structured, where the shadows go. Then open the template and apply it.
16×16 Chest — Object Example
16×16How a treasure chest fits an object into 16×16: box-plus-lid construction, wood and metal material separation, and shading that implies an openable lid.
4 breakdown points16×16 Coin — Pickup Example
16×16How a coin pickup reads at 16×16: a circular silhouette with an inner ring, amber ramp with hue-shifted shadow, and the pixel budget kept under six colors.
4 breakdown points16×16 Grass Tile — Tileset Example
64×64What makes a grass tile repeat cleanly: edge-safe texture, wrap-around strokes, controlled value range, and variants that break wallpaper patterns.
4 breakdown points16×16 Heart — UI Icon Example
16×16A health heart at 16×16: why symmetric silhouettes, a two-step red ramp and one white glint are all an icon needs.
4 breakdown points16×16 Slime — Character Example
32×32Why the classic slime works at 16×16: a single-mass silhouette, a 4-color ramp with hue-shifted shadow, and eyes placed for instant readability.
4 breakdown points