16×16 Grass Tile — Tileset Example
What makes a grass tile repeat cleanly: edge-safe texture, wrap-around strokes, controlled value range, and variants that break wallpaper patterns.
palette · 4 colors
01The edge rule
Grass strokes near an edge continue across it: any blade that exits the left edge re-enters at the same height on the right. This wrap-around discipline is the entire difference between a tile and a tiled-looking tile.
02Value range stays low
Four greens, and the lightest (#8fd06a) covers only a handful of pixels. A grass tile's job is to sit behind gameplay — if it sparkles, it competes. Most of the tile lives in the two mid greens.
03No directional bias
Strokes lean every which way in roughly equal numbers. An overall lean (all blades bending east) becomes visible the moment four tiles sit together, and no amount of per-tile polish fixes it.
04Variants over detail
Rather than packing one tile with detail, make two or three variants with a moved pebble or tuft and scatter them. Map-scale variety comes from variant rotation, not from any single tile's density.
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Related
How to Make Pixel Art Tilesets
Build tilesets that tile: edge-safe grass, seamless textures, corner and transition tiles, and the grid discipline that keeps maps assembly-clean.
OpenPaletteNature Forest Palette
A 10-color overworld palette: layered greens for foliage, bark browns, stone grays and water blues — built for tilesets that stay coherent across a map.
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