Export Your Finished Asset
Take your slime out of the editor, and keep a project you can return to.
Your result
A transparent PNG at 1×, a crisp 4× preview, and an editable project backup.
01What you will learn
- Export an asset at its native resolution.
- Use integer scaling for a larger, crisp preview.
- Keep the editable project as well as the exported image.
Start with: Your cleaned-up slime from lesson five, or the finished practice file.
02See the technique
Your editable 16 × 16 sprite
16 × 16 pixels
The same pixels, ready to export
16 × 16 pixels
03Follow the steps
- 1
Export the native asset
Open Export in the editor and choose PNG at 1×. Download the file. This is the version to bring into a game engine when each texture pixel should match one pixel of the asset.
A transparent 16 × 16 PNG.
- 2
Make a larger preview
Open Export again and select 4×. Pikanim uses nearest-neighbour scaling, so no blended edge colors are introduced. Use the larger file for a portfolio or a message, not as extra drawing resolution.
A sharp 64 × 64 preview PNG.
- 3
Keep the editable project
Use Download project in the course bar to save a project file with your pixels, palette and frames. Your local copy also stays in the Workspace. You can restore the downloaded file with Import project in any lesson's practice section.
A project backup you can reopen and edit.
- 4
Inspect the actual files
Open the exported PNG on a contrasting background and check its dimensions. The area outside the slime should be clear, with no checkerboard baked into the image. Keep your native PNG and project backup together.
A finished asset and the source you need to make the next version.
04Practice in Pikanim
Export your own saved slime at 1× and 4×, then download its editable project from the course bar.
Opens a 16 × 16 canvas with the lesson's starting pixels. Your work saves in the Workspace.
05Check your result
Compare your own work with these checkpoints. Check each one when your result is ready.
Progress saves in this browser. No account needed.
06Continue learning
Keep these references handy
Pixel Art Game Asset Size Guide
Standard pixel sizes for game assets: characters, tiles, items, UI icons and effects — and how to keep a whole game on one consistent scale.
Pixel Art Resolution Guide
How to choose a pixel art canvas size: what 8×8, 16×16, 32×32, 64×64 and 128×128 are each good for, and how resolution shapes the whole workflow.