Reference
UI Icon Size Reference
Sizes and spacing for pixel art UI icons: menu slots, hotbars, cursor and status icons — drawn once, readable everywhere.
Icon sizes by slot
| Slot | Draw size | Notes |
|---|---|---|
| Inventory slot | 16×16 | The default; slot padding ≥2px |
| Hotbar | 16×16 | Same art as inventory, never downscaled |
| Status / buff | 8×8 or 16×16 | 8×8 must read as pure silhouette |
| Cursor | 8×8 / 16×16 | Hotspot corner stays 1px sharp |
| Menu header icons | 16×16 | Paired with text, never replaced by it |
Draw UI icons at final size and display at 1× or 2× integer — downscaling destroys them.
Icons live on menus, not in the world: flat colors beat shading subtlety.
Related
Reference
Sprite Size Chart
Standard sprite sizes by game asset type — characters, NPCs, bosses, pickups and UI icons — for keeping a game on one consistent scale.
OpenExample16×16 Heart — UI Icon Example
A health heart at 16×16: why symmetric silhouettes, a two-step red ramp and one white glint are all an icon needs.
Open