Utility
Animation Frame Calculator
Set your frame count and per-frame duration — see the loop length and effective fps before you export.
Most pixel art loops live between 100 and 250 ms per frame.
Loop length
0.60s
600 ms per cycle
Effective fps
6.7
6–12 fps is the pixel art sweet spot
Sprite sheet size
4 frames
Arrange them in the Sheet Maker
Typical frame counts
| Animation | Frames | Timing |
|---|---|---|
| Idle | 2–4 | 125–250 ms/frame |
| Walk cycle | 4–6 | ~150 ms/frame |
| Run cycle | 6–8 | 100–125 ms/frame |
| Attack | 3–5 | ~100 ms, one-shot |
| Death | 3–5 | 8–12 fps, one-shot |
Next step
Related
How Pixel Art Animation Works
The mechanics of pixel art animation: frame counts, timing, key poses and in-betweens, and why fewer well-placed frames beat many rough ones.
OpenReferenceAnimation Frame Guide
Frame counts and timing for pixel art animations: how many frames each animation type needs and what milliseconds-per-frame to start from.
OpenGuideHow to Make a Pixel Art Walk Cycle
Build a 4- or 6-frame pixel art walk cycle: contact, passing and up poses, leg rules that avoid the moonwalk, and timing that makes small characters feel alive.
Open