Export a Clean Asset
Lesson 6 of 6 · Intermediate · 6 min
What you will make
A transparent PNG at the correct size, plus an editable project backup.
Lesson checklist
Compare your own work with these checkpoints. Check each one when your result is ready.
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This lesson's project
Not created yet
Clean any stray pixels, confirm the background is transparent, then export a 24 by 24 PNG and download your project backup.
Open a 24 × 24 practice canvas with lesson examples and onion skin enabled. Your work saves automatically to My projects.
Starter files and backup import
Follow the steps
Check the edges, verify transparency, and export a file a game can use.
Start with: The finished mushroom from lesson five.
- 1
Look for single stray pixels
A pixel sitting alone outside the outline is almost always an accident. Zoom in and scan the area around the cap and the stem base.
An outline with no isolated debris.
- 2
Check every edge against the checkerboard
Any white or gray block along the edge means a background color got painted. It should show the checkerboard all the way to the outline.
A transparent edge with no painted background.
- 3
Export at 1x first
Export a 24 by 24 PNG. If it does not look right at native size, multiplying the scale will not rescue it, it will only make the same mistake bigger.
A 24 by 24 transparent PNG.
- 4
Download the project backup
Use the practice files row below to save a project file. It reopens in the editor with palette and frames intact, unlike the flattened PNG.
A PNG to drop into a game and a project you can keep editing.
See the technique
The same finished study
Nothing changes, this is a check
Learning notes and references
- Remove stray pixels and check edges against the checkerboard.
- Confirm the background is transparent rather than white.
- Export at 1x and keep a project backup you can reopen.