Plan a Grid That Scales
Lesson 5 of 6 · Intermediate · 6 min
What you will make
A sheet laid out as a row or a grid, chosen deliberately, with the arithmetic checked.
Lesson checklist
Compare your own work with these checkpoints. Check each one when your result is ready.
No account needed. Learning progress is saved in this browser.
This lesson's project
Not created yet
Recalculate your sheet for a row and for a two-by-two grid, and confirm both give the same four frames.
Open a 64 × 16 practice canvas with lesson examples and onion skin enabled. Your work saves automatically to My projects.
Starter files and backup import
Follow the steps
Move between sheet layouts: rows, columns, and when each one wins.
Start with: A finished four-cell strip.
- 1
Work out both totals
For four frames of 16 by 16: a row is 64 by 16, and a two-by-two grid is 32 by 32. Both are 1024 pixels total, which is a useful sanity check.
Two valid layouts, same pixel count.
- 2
Prefer a row for short loops
A row of four is the easiest layout to read by eye, and it matches how most engines slice a single strip. Use it for walks, hops and idles.
A row chosen for this loop.
- 3
Prefer a grid for large sets
Eight or sixteen frames get tall as a row. A four-by-four grid of 16 by 16 cells keeps the file closer to a square, which many tools handle better.
A grid chosen for anything past about six frames.
- 4
Never change the cell size
You may rearrange cells freely, but the cell itself must stay 16 by 16 in every position. A single 17-pixel cell makes the whole sheet unslicable.
A fixed 16 by 16 cell across the sheet.
See the technique
Four flat cells
The same four, finished
Learning notes and references
- Multiply cell size by frame count for both axes to size a sheet.
- Choose a single row, a grid, or a long strip for a given frame count.
- Keep the cell size constant, since the engine slices by that number.