Clean Up the Pixels
Lesson 5 of 6 · Beginner · 6 min
What you will make
A polished sprite with connected clusters, deliberate curves and a transparent border.
Lesson checklist
Compare your own work with these checkpoints. Check each one when your result is ready.
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This lesson's project
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Polish your own shaded slime, or open the deliberately rough starter and find the stray pixels shown above.
Open a 16 × 16 practice canvas with lesson examples and onion skin enabled. Your work saves automatically to My projects.
Starter files and backup import
Follow the steps
Make every pixel earn its place before you export.
Start with: Your shaded slime. The optional starter deliberately includes stray pixels for cleanup practice.
- 1
Inspect the empty space
Scan the checkerboard around the character. Erase any disconnected marks unless they are an intentional effect. For this first asset, keep the space around the slime completely empty.
No floating pixels outside the silhouette.
- 2
Walk around the edge
Follow the contour one pixel at a time. Remove accidental spikes and avoid pairs of touching diagonal pixels that make a curve look heavier in one spot. Compare the left and right sides without forcing perfect symmetry.
A smooth rhythm of stepped edges.
- 3
Remove unnecessary detail
Look at the sprite at a small zoom. If a highlight or dark dot no longer has a clear job, erase it or return it to the body color. Keep the eyes distinct from the highlight.
A face and body that read together at game size.
- 4
Save your clean version
Check that you did not paint a background while fixing the contour. Save and return to the lesson so the final export uses your latest pixels.
A clean, saved sprite ready to leave the editor.
See the technique
Stray pixels and edge bumps
Every pixel has a reason
Learning notes and references
- Spot isolated pixels and accidental edge bumps.
- Check readability at both working zoom and actual size.
- Protect transparency while cleaning the outline.