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Step 1 · Start from an idea, or nothing at allStart here6 min

Start from a template

Take apart a finished sprite to learn its palette and shading, then remake it in your own colors.

You finish with

A recolored, re-exported version of a finished sprite.

  1. 1

    Pick a sprite close to what you need

    The gallery holds finished characters, pickups, icons and tiles. Each one opens inside the editor, nothing downloads. Start with the coin if you want shapes, the slime if you want shading.

    Browse templates
  2. 2

    Read the palette before touching pixels

    Open the Palette tab. Most of these sprites use 4–8 colors: one outline, two or three body tones, one highlight. That limit is doing most of the work — learn it before adding colors.

    Open the slime sample
  3. 3

    Recolor, don't redraw

    Swap the body tones for your own using pipette + fill. Keeping the same structure while changing hue is how you build a coherent set: a second coin variation costs two minutes, not twenty.

  4. 4

    Save it as your own project

    Renaming and saving stores it in your browser (and to the cloud if signed in), so it shows up in the Library next time instead of in the gallery.

    Open library

Next

Clean edges, alpha and palettes

The editor habits that separate an asset from a drawing: hard edges, honest alpha, and a palette you control.

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