Make a sprite sheet
Combine frames into one game-ready PNG with the columns, spacing and scale your importer expects.
You finish with
A single PNG sprite sheet with your chosen columns, spacing and scale.
- 1
Know which drawer your frames are in
Frames already inside a project? Export them as a sheet straight from the editor — no upload needed. Frames sitting in separate files? Use the Sprite Sheet Maker and drop them in.
Open the editor - 2
Match the columns your importer wants
The maker arranges same-size frames into columns with spacing and padding you set, and can fill a solid background if your pipeline requires one. Uniform frame size is a hard requirement — mixed sizes are rejected.
Open sheet maker - 3
Scale with nearest-neighbour only
Export at 1× for the actual asset, 2× or 4× only when your target demands it. Nearest-neighbour keeps every edge hard; there is no smoothing option because there is no case for it in pixel art.
- 4
Import it once to confirm layout
Load the sheet in your engine before drawing frame 12. Catching a wrong column count costs minutes now, hours later.
Open sheet maker
Next
Animate a looping sequence
Order frames, give each one its own duration, check the motion with onion skin, and export a GIF or a sheet.
ContinueTools in this guide