Generate concepts with AI
Turn a sentence into several pixel concepts, then refine the good ones instead of drawing from scratch.
You finish with
One refined, game-ready asset built from an AI concept.
- 1
Describe one subject, one mood
“A stone torch for a dungeon wall” beats “a fantasy torch with magical fire effects, highly detailed”. Extra objects blur at 32×32, so name the silhouette and the palette mood and stop there.
Open the generator - 2
Choose the grid before generating
The concept is resampled to the size you pick — 16² for icons, 32² for sprites, 64² for detailed tiles — and the height follows the source aspect ratio, so nothing gets stretched.
- 3
Send only the good ones to the editor
AI output is a starting point, not an asset. Hit Refine on the concept closest to what you wanted; it lands in the editor as an editable document with the palette taken from the image itself.
Lower color counts read as more pixel art — 16 to 32 is usually right.
- 4
Clean the edges the model smudged
Expect stray anti-aliased pixels around the silhouette. Erase them, restore hard outlines, then export. Generated pixels are cheap; cleaned ones are what ship.
Open the editor
Next
Clean edges, alpha and palettes
The editor habits that separate an asset from a drawing: hard edges, honest alpha, and a palette you control.
ContinueTools in this guide