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Step 1 · Start from an idea, or nothing at allBeginner6 min

Generate concepts with AI

Turn a sentence into several pixel concepts, then refine the good ones instead of drawing from scratch.

You finish with

One refined, game-ready asset built from an AI concept.

  1. 1

    Describe one subject, one mood

    “A stone torch for a dungeon wall” beats “a fantasy torch with magical fire effects, highly detailed”. Extra objects blur at 32×32, so name the silhouette and the palette mood and stop there.

    Open the generator
  2. 2

    Choose the grid before generating

    The concept is resampled to the size you pick — 16² for icons, 32² for sprites, 64² for detailed tiles — and the height follows the source aspect ratio, so nothing gets stretched.

  3. 3

    Send only the good ones to the editor

    AI output is a starting point, not an asset. Hit Refine on the concept closest to what you wanted; it lands in the editor as an editable document with the palette taken from the image itself.

    Lower color counts read as more pixel art — 16 to 32 is usually right.

  4. 4

    Clean the edges the model smudged

    Expect stray anti-aliased pixels around the silhouette. Erase them, restore hard outlines, then export. Generated pixels are cheap; cleaned ones are what ship.

    Open the editor

Next

Clean edges, alpha and palettes

The editor habits that separate an asset from a drawing: hard edges, honest alpha, and a palette you control.

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