Slime
Character5 coloursA 16×16 enemy sprite with eyes and a soft shadow.
The classic starter enemy. It uses five colours: two body greens for form, one highlight for the top of the blob, plus eye white and pupil. Open it and change the greens to make your own variant — that is the whole workflow of pixel art.
What this example teaches
- How a 5-colour palette is enough to read as a character
- Why the highlight sits on top and the shadow sits at the bottom
- How to recolor an existing sprite instead of redrawing it
Walkthrough inside the editor
- 1
Look at the shape first
Zoom to 16× and toggle the grid. Every square you can edit is one pixel — that is the only resolution you have.
- 2
Try the pencil
Pick the dark green swatch and draw a few pixels on the left edge. Press Ctrl/⌘+Z to undo.
- 3
Recolor it
Use the fill tool (G) on the body: click a new swatch, then click the body to flood it with the new colour.
- 4
Export game-ready
Export → PNG at 8× (128×128). Nearest-neighbour scaling keeps the edges hard, transparency is preserved.